M:tG card similarity search
2R · Creature — Eldrazi Drone
Devoid (This card has no color.) Eldrazi Aggressor has haste as long as you control another colorless creature. 2/3
Name | Mana | Type | Text |
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Heliod's Punishment | 1W | Enchantment — Aura | Enchant creature Heliod's Punishment enters the battlefield with four task counters on it. Enchanted creature can't attack or block. It loses all abilities and has "{T}: Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment." |
Traitorous Greed | 3R | Sorcery | Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Add two mana of any one color. (The creature can attack and {T} this turn.) |
Vito's Inquisitor | 3B | Creature — Vampire Knight | {B}, Sacrifice another creature or artifact: Put a +1/+1 counter on Vito's Inquisitor. It gains menace until end of turn. 3/3 |
Dapper Shieldmate | 3W | Creature — Human Soldier | Dapper Shieldmate enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) As long as it's your turn, Dapper Shieldmate gets +2/+0. 2/2 |
Nylea, God of the Hunt | 3G | Legendary Enchantment Creature — God | Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) Other creatures you control have trample. {3}{G}: Target creature gets +2/+2 until end of turn. 6/6 |
Sludge Strider | 1WUB | Artifact Creature — Insect | Whenever another artifact enters the battlefield under your control or another artifact you control leaves the battlefield, you may pay {1}. If you do, target player loses 1 life and you gain 1 life. 3/3 |
A-Social Climber | 2G | Creature — Human Druid | Alliance — Whenever another creature enters the battlefield under your control, you gain 1 life. 4/2 |
Social Climber | 2G | Creature — Human Druid | Alliance — Whenever another creature enters the battlefield under your control, you gain 1 life. 3/2 |
Unquestioned Authority | 2W | Enchantment — Aura | Enchant creature When Unquestioned Authority enters the battlefield, draw a card. Enchanted creature has protection from creatures. |
Agility | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) |