M:tG card similarity search
4GG · Creature — Elf Artificer
Elegant Edgecrafters can't be blocked by creatures with power 2 or less. Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) 3/4
Name | Mana | Type | Text |
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Emperor Apatzec Intli IV | RGW | Legendary Creature — Human Noble | Whenever another creature enters the battlefield under your control, that creature perpetually gains haste if its power is 4 or greater. If its toughness is 4 or greater, you gain 4 life. If its mana value is 4 or greater, seek a creature card. 3/4 |
Vortex Runner | 2U | Creature — Human Wizard | As long as you control eight or more lands, Vortex Runner gets +1/+0 and can't be blocked. 2/3 |
Imoen, Trickster Friend | 1U | Legendary Creature — Human Rogue Wizard | Specialize {5}. This ability costs {3} less to activate if there are two or more instant and/or sorcery cards in your graveyard. Imoen, Trickster Friend can't be blocked as long as it's attacking alone. 2/1 |
Prismari Apprentice | UR | Creature — Human Shaman | Magecraft — Whenever you cast or copy an instant or sorcery spell, Prismari Apprentice can't be blocked this turn. If that spell has mana value 5 or greater, put a +1/+1 counter on Prismari Apprentice. 2/2 |
Jamuraan Lion | 2W | Creature — Cat | {W}, {T}: Target creature can't block this turn. 3/1 |
Corsairs of Umbar | 3U | Creature — Human Pirate | {2}{U}: Target Goblin, Orc, or Pirate can't be blocked this turn. Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 3/3 |
Ghost of Ramirez DePietro | 2U | Legendary Creature — Spirit Pirate | Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater. Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand. Partner (You can have two commanders if both have partner.) 2/3 |
Where Ancients Tread | 4R | Enchantment | Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to any target. |
Hurr Jackal | R | Creature — Jackal | {T}: Target creature can't be regenerated this turn. 1/1 |
Mosstodon | 4G | Creature — Plant Elephant | {1}: Target creature with power 5 or greater gains trample until end of turn. 5/3 |