Card Codex

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17 May 2024: Card library updated.

Elemental Resonance

2GG · Enchantment — Aura

Enchant permanent At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)

Similar cards

Color identity:
NameManaTypeText
Reclusive Wight 3BCreature — Zombie Minion At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight. 4/4
Reversal of Fortune 4RRSorcery Target opponent reveals their hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost.
Sanctum of the Sun Legendary Land (Transforms from Azor's Gateway.) {T}: Add X mana of any one color, where X is your life total.
Turbulent Dreams UUSorcery As an additional cost to cast this spell, discard X cards. Return X target nonland permanents to their owners' hands.
Dance of the Manse XWUSorcery Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
Sins of the Past 4BBSorcery Until end of turn, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Exile Sins of the Past.
Wirewood Channeler 3GCreature — Elf Druid {T}: Add X mana of any one color, where X is the number of Elves on the battlefield. 2/2
Rofellos, Llanowar Emissary GGLegendary Creature — Elf Druid {T}: Add {G} for each Forest you control. 2/1
City of Brass Land Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.
Momentous Fall 2GGInstant As an additional cost to cast this spell, sacrifice a creature. You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
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