Card Codex

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17 May 2024: Card library updated.

Elemental Resonance

2GG · Enchantment — Aura

Enchant permanent At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)

Similar cards

Color identity:
NameManaTypeText
Barren Glory 4WWEnchantment At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.
Ruinous Ultimatum RRWWWBBSorcery Destroy all nonland permanents your opponents control.
Regeneration 1GEnchantment — Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Settle the Wilds 2GSorcery Seek a basic land card and put it onto the battlefield tapped. Then seek a permanent card with mana value equal to the number of lands you control.
Convergence of Dominion 3Artifact Dynastic Command Node — As long as you control your commander, activated abilities of cards in your graveyard cost {2} less to activate. This effect can't reduce the mana in that ability's activation cost to less than one mana. Translocation Protocols — {3}, {T}: Mill three cards.
Codsworth, Handy Helper 2WLegendary Artifact Creature — Robot Commanders you control have ward {2}. {T}: Add {W}{W}. Spend this mana only to cast Aura and/or Equipment spells. {T}: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery. 2/3
Quickening Licid 1WCreature — Licid {1}{W}, {T}: Quickening Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. Enchanted creature has first strike. 1/1
Jeskai Runemark 2UEnchantment — Aura Enchant creature Enchanted creature gets +2/+2. Enchanted creature has flying as long as you control a red or white permanent.
Jack-in-the-Mox 0Artifact {T}: Roll a six-sided die. This ability has the indicated effect. 1 — Sacrifice Jack-in-the-Mox and you lose 5 life. 2 — Add {W}. 3 — Add {U}. 4 — Add {B}. 5 — Add {R}. 6 — Add {G}.
Surgeon General Commander 3GLegendary Creature — Wombat Bat Chameleon Whenever you augment, enchant, or mutate a creature you control, draw a card. {T}: Add {W}, {U}, {B}, {R}, or {G}. 3/3
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