M:tG card similarity search
2GG · Enchantment — Aura
Enchant permanent At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Necrotic Fumes | 1BB | Sorcery — Lesson | As an additional cost to cast this spell, exile a creature you control. Exile target creature or planeswalker. |
| Lingering Mirage | 1U | Enchantment — Aura | Enchant land Enchanted land is an Island. Cycling {2} ({2}, Discard this card: Draw a card.) |
| Mana Chains | U | Enchantment — Aura | Enchant creature Enchanted creature has "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.) |
| The Sound of Drums | 2R | Enchantment — Aura | Enchant creature Enchanted creature is goaded. If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead. {2}{R}: Return The Sound of Drums from your graveyard to your hand. |
| Magmatic Insight | R | Sorcery | As an additional cost to cast this spell, discard a land card. Draw two cards. |
| Blim, Comedic Genius | 2BR | Legendary Creature — Imp | Flying Whenever Blim, Comedic Genius deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don't own. 4/3 |
| Bighorner Rancher | 4G | Creature — Human Ranger | Vigilance {T}: Add an amount of {G} equal to the greatest power among creatures you control. Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among other creatures you control. 2/5 |
| Squeeze | 3U | Enchantment | Sorcery spells cost {3} more to cast. |
| Emrakul's Influence | 2GG | Enchantment | Whenever you cast an Eldrazi creature spell with mana value 7 or greater, draw two cards. |
| Over the Top | 5RR | Sorcery | Each player reveals a number of cards from the top of their library equal to the number of nonland permanents they control, puts all permanent cards they revealed this way onto the battlefield, and puts the rest into their graveyard. |