Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Elemental Summoning

3U/RU/R · Sorcery — Lesson

Create a 4/4 blue and red Elemental creature token.

Similar cards

Color identity:
NameManaTypeText
Raised by Wolves 3GGEnchantment — Aura Enchant creature When Raised by Wolves enters the battlefield, create two 2/2 green Wolf creature tokens. Enchanted creature gets +1/+1 for each Wolf you control.
Vexyr, Ich-Tekik's Heir GWULegendary Creature — Phyrexian Artificer Whenever you seek one or more cards, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control have vigilance. 3/4
Deathknell Berserker 1BCreature — Elf Berserker When Deathknell Berserker dies, if its power was 3 or greater, create a 2/2 black Zombie Berserker creature token. 2/2
Gale, Holy Conduit 3WULegendary Creature — Human Wizard Whenever you cast an instant or sorcery spell, create a 1/1 white Pegasus creature token with flying. 4/5
Saproling Symbiosis 3GSorcery You may cast Saproling Symbiosis as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Create a 1/1 green Saproling creature token for each creature you control.
Spawning Grounds 6GGEnchantment — Aura Enchant land Enchanted land has "{T}: Create a 5/5 green Beast creature token with trample."
Prince Imrahil the Fair WULegendary Creature — Human Noble Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token. 2/2
Goblin Rabblemaster 2RCreature — Goblin Warrior Other Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin. 2/2
Caller of the Claw 2GCreature — Elf Flash When Caller of the Claw enters the battlefield, create a 2/2 green Bear creature token for each nontoken creature put into your graveyard from the battlefield this turn. 2/2
Bat Colony 2WEnchantment When Bat Colony enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it. Whenever a Cave enters the battlefield under your control, put a +1/+1 counter on target creature you control.
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