Card Codex

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17 May 2024: Card library updated.

Elfhame Druid

1G · Creature — Elf Druid

{T}: Add {G}. {T}: Add {G}{G}. Spend this mana only to cast kicked spells. 0/2

Similar cards

Color identity:
NameManaTypeText
Aggressive Crag Land At the beginning of your combat step, tap Aggressive Crag. {T}: Add {R} or {W}.
Meteor Crater Land {T}: Choose a color of a permanent you control. Add one mana of that color.
Harabaz Druid 1GCreature — Human Druid Ally {T}: Add X mana of any one color, where X is the number of Allies you control. 0/1
Celestial Dawn 1WWEnchantment Lands you control are Plains. Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Ardent Electromancer 2RCreature — Human Wizard When Ardent Electromancer enters the battlefield, add {R} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/2
Blinkmoth Well Land {T}: Add {C}. {2}, {T}: Tap target noncreature artifact.
Sacrifice BInstant As an additional cost to cast this spell, sacrifice a creature. Add an amount of {B} equal to the sacrificed creature's mana value.
Grid Monitor 4Artifact Creature — Construct You can't cast creature spells. 4/6
Lord of the Ulvenwald Creature — Werewolf Other Wolves and Werewolves you control get +1/+1. Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3
Paradise Mantle 0Artifact — Equipment Equipped creature has "{T}: Add one mana of any color." Equip {1}
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