Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Eligeth, Crossroads Augur

4UU · Legendary Creature — Sphinx

Flying If you would scry a number of cards, draw that many cards instead. Partner (You can have two commanders if both have partner.) 5/6

Similar cards

Color identity:
NameManaTypeText
Swift Silence 2WUUInstant Counter all other spells. Draw a card for each spell countered this way.
Crafty Cutpurse 3UCreature — Human Pirate Flash When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead. 2/2
Ashiok's Reaper 3BCreature — Nightmare Whenever an enchantment you control is put into a graveyard from the battlefield, draw a card. 3/3
Whip-Spine Drake 3UUCreature — Drake Flying Morph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/3
Gloomshrieker 1BGEnchantment Creature — Cat Beast Menace (This creature can't be blocked except by two or more creatures.) When Gloomshrieker enters the battlefield, return target permanent card from your graveyard to your hand. If Gloomshrieker would die, exile it instead. 2/1
Faerie Swarm 3UCreature — Faerie Flying Faerie Swarm's power and toughness are each equal to the number of blue permanents you control. */*
Chemister's Insight 3UInstant Draw two cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Cavalier of Gales 2UUUCreature — Elemental Knight Flying When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2. 5/5
Arcbound Stinger 2Artifact Creature — Insect Flying Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0
Seek Thrills 2GURInstant — Adventure Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.
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