Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Eligeth, Crossroads Augur

4UU · Legendary Creature — Sphinx

Flying If you would scry a number of cards, draw that many cards instead. Partner (You can have two commanders if both have partner.) 5/6

Similar cards

Color identity:
NameManaTypeText
A-Departed Soulkeeper Creature — Spirit Flying If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead. 3/1
Idle Thoughts 3UEnchantment {2}: Draw a card if you have no cards in hand.
Field Research 2USorcery Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) Draw two cards. If this spell was kicked, draw three cards instead.
Hullbreacher 2UCreature — Merfolk Pirate Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 3/2
Airborne Aid 3USorcery Draw a card for each Bird on the battlefield.
Katilda's Rising Dawn Legendary Enchantment — Aura Enchant creature Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments. If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.
Whispering Madness 2UBSorcery Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Windfall 2USorcery Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Pixie Guide 1UCreature — Faerie Flying Grant an Advantage — If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. 1/3
Secrets of the Golden City 1UUSorcery Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Draw two cards. If you have the city's blessing, draw three cards instead.
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