M:tG card similarity search
2WU · Creature — Human Wizard
Flying When Elite Guardmage enters the battlefield, you gain 3 life and draw a card. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Dogged Detective | 1B | Creature — Human Rogue | When Dogged Detective enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Whenever an opponent draws their second card each turn, you may return Dogged Detective from your graveyard to your hand. 2/1 |
Nephalia Moondrakes | 5UU | Creature — Drake | Flying When Nephalia Moondrakes enters the battlefield, target creature gains flying until end of turn. {4}{U}{U}, Exile Nephalia Moondrakes from your graveyard: Creatures you control gain flying until end of turn. 5/5 |
Laboratory Maniac | 2U | Creature — Human Wizard | If you would draw a card while your library has no cards in it, you win the game instead. 2/2 |
Vendilion Clique | 1UU | Legendary Creature — Faerie Wizard | Flash Flying When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card. 3/1 |
Pyknite | 2G | Creature — Ouphe | When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep. 1/1 |
Treacherous Greed | 1WB | Instant | As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn. Draw three cards. Each opponent loses 3 life and you gain 3 life. |
A-Sand Augury | 1U | Sorcery — Adventure | Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.) |
Deliberate | 1U | Instant | Scry 2, then draw a card. |
Introduction to Prophecy | 3 | Sorcery — Lesson | Scry 2, then draw a card. |
Opt | U | Instant | Scry 1. Draw a card. |