M:tG card similarity search
2WU · Creature — Human Wizard
Flying When Elite Guardmage enters the battlefield, you gain 3 life and draw a card. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Stronghold Zeppelin | 2UU | Creature — Human | Flying Stronghold Zeppelin can block only creatures with flying. 3/3 |
Selhoff Entomber | 1U | Creature — Zombie | {T}, Discard a creature card: Draw a card. 1/3 |
Spirit of the Season | 1GG | Creature — Treefolk Spirit | When Spirit of the Season enters the battlefield, it gains haste if it's summer. Put a +1/+1 counter on it if it's autumn. You gain 5 life if it's winter. If it's spring, search your library for a basic land card, reveal it, put it into your hand, then shuffle. 3/3 |
Satoru, the Infiltrator | UB | Legendary Creature — Human Ninja Rogue | Menace Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures enter the battlefield under your control, if none of them were cast or no mana was spent to cast them, draw a card. 2/3 |
Thermokarst | 1GG | Sorcery | Destroy target land. If that land was a snow land, you gain 1 life. |
Flight of Fancy | 3U | Enchantment — Aura | Enchant creature When Flight of Fancy enters the battlefield, draw two cards. Enchanted creature has flying. |
Ob Nixilis, the Adversary | 1BR | Legendary Planeswalker — Nixilis | Casualty X. The copy isn't legendary and has starting loyalty X. (As you cast this spell, you may sacrifice a creature with power X. When you do, copy this spell. The copy becomes a token.) [+1]: Each opponent loses 2 life unless they discard a card. If you control a Demon or Devil, you gain 2 life. [−2]: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." [−7]: Target player draws seven cards and loses 7 life. Loyalty 3 |
Lucky Offering | W | Sorcery | Destroy target artifact with mana value 3 or less. You gain 3 life. |
Lokhust Heavy Destroyer | 1BBB | Artifact Creature — Necron | Flying Enmitic Exterminator — When Lokhust Heavy Destroyer enters the battlefield, each player sacrifices a creature. Unearth {5}{B}{B}{B} ({5}{B}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 3/2 |
Divinity of Pride | W/BW/BW/BW/BW/B | Creature — Spirit Avatar | Flying, lifelink Divinity of Pride gets +4/+4 as long as you have 25 or more life. 4/4 |