Card Codex

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17 May 2024: Card library updated.

Elite Inquisitor

WW · Creature — Human Soldier

First strike, vigilance Protection from Vampires, from Werewolves, and from Zombies 2/2

Similar cards

Color identity:
NameManaTypeText
Combustible Gearhulk 4RRArtifact Creature — Construct First strike When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then Combustible Gearhulk deals damage to that player equal to the total mana value of those cards. 6/6
Garrison Cat WCreature — Cat When Garrison Cat dies, create a 1/1 white Human Soldier creature token. 1/1
Vampire Cutthroat BCreature — Vampire Rogue Skulk (This creature can't be blocked by creatures with greater power.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) 1/1
Cavalry Master 2WWCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.) 3/3
Syndic of Tithes 1WCreature — Human Cleric Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) 2/2
Blacklance Paragon 1BCreature — Human Knight Flash When Blacklance Paragon enters the battlefield, target Knight gains deathtouch and lifelink until end of turn. 3/1
Midnight Charm BInstant Choose one — • Midnight Charm deals 1 damage to target creature and you gain 1 life. • Target creature gains first strike until end of turn. • Tap target creature.
Gerrard's Irregulars 4RCreature — Human Soldier Trample, haste 4/2
Squad Captain 4WCreature — Human Soldier Vigilance Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control. 2/2
Riftmarked Knight 1WWCreature — Human Rebel Knight Protection from black; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Suspend 3—{1}{W}{W} When the last time counter is removed from Riftmarked Knight while it's exiled, create a 2/2 black Knight creature token with flanking, protection from white, and haste. 2/2
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