Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Elite Inquisitor

WW · Creature — Human Soldier

First strike, vigilance Protection from Vampires, from Werewolves, and from Zombies 2/2

Similar cards

Color identity:
NameManaTypeText
See Red 1REnchantment — Aura Enchant creature Enchanted creature gets +2/+1 and has first strike. At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice See Red.
Aether Chaser 1RCreature — Human Artificer First strike When Aether Chaser enters the battlefield, you get {E}{E} (two energy counters). Whenever Aether Chaser attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token. 2/1
Woodland Patrol 2GCreature — Human Scout Vigilance 3/2
Border Patrol 4WCreature — Human Nomad Vigilance 1/6
Assault Intercessor 1WBCreature — Astartes Warrior First strike, menace Chainsword — Whenever a creature an opponent controls dies, that player loses 2 life. 3/2
Steadfast Guard WWCreature — Human Rebel Vigilance (Attacking doesn't cause this creature to tap.) 2/2
Dragon Bell Monk 2WCreature — Human Monk Vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 2/2
Goblin Flotilla 2RCreature — Goblin Islandwalk (This creature can't be blocked as long as defending player controls an Island.) At the beginning of each combat, unless you pay {R}, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn. 2/2
Slaughter-Priest of Mogis BRCreature — Minotaur Shaman Whenever you sacrifice a permanent, Slaughter-Priest of Mogis gets +2/+0 until end of turn. {2}, Sacrifice another creature or an enchantment: Slaughter-Priest of Mogis gains first strike until end of turn. 2/2
Shu Yun, the Silent Tempest 2ULegendary Creature — Human Monk Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, you may pay {R/W}{R/W}. If you do, target creature gains double strike until end of turn. 3/2
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