Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Elite Skirmisher

2W · Creature — Human Soldier

Heroic — Whenever you cast a spell that targets Elite Skirmisher, you may tap target creature. 3/1

Similar cards

Color identity:
NameManaTypeText
Nurturer Initiate GCreature — Elf Shaman Whenever a player casts a green spell, you may pay {1}. If you do, target creature gets +1/+1 until end of turn. 1/1
Ragnar GWULegendary Creature — Human Cleric {G}{W}{U}, {T}: Regenerate target creature. 2/2
Elsha of the Infinite 2URWLegendary Creature — Djinn Monk Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) You may look at the top card of your library any time. You may cast noncreature spells from the top of your library. If you cast a spell this way, you may cast it as though it had flash. 3/3
Esior, Wardwing Familiar 1ULegendary Creature — Bird Flying Spells your opponents cast that target one or more commanders you control cost {3} more to cast. Partner (You can have two commanders if both have partner.) 1/3
Kor Spiritdancer 1WCreature — Kor Wizard Kor Spiritdancer gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card. 0/2
Renari, Merchant of Marvels 3ULegendary Creature — Dragon Artificer You may cast Dragon spells and artifact spells as though they had flash. Choose a Background (You can have a Background as a second commander.) 2/4
Wavebreak Hippocamp 2UEnchantment Creature — Horse Fish Whenever you cast your first spell during each opponent's turn, draw a card. 2/2
Pristine Angel 4WWCreature — Angel Flying As long as Pristine Angel is untapped, it has protection from artifacts and from all colors. Whenever you cast a spell, you may untap Pristine Angel. 4/4
Soul Sculptor 2WCreature — Human {1}{W}, {T}: Target creature becomes an enchantment and loses all abilities until a player casts a creature spell. 1/1
Caparocti Sunborn 2RWLegendary Creature — Human Soldier Whenever Caparocti Sunborn attacks, you may tap two untapped artifacts and/or creatures you control. If you do, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) 4/4
Page 41