Card Codex

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17 May 2024: Card library updated.

Elminster

3WU · Legendary Planeswalker — Elminster

Whenever you scry, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of cards looked at while scrying this way. [+2]: Draw a card, then scry 2. [−3]: Exile the top card of your library. Create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value. Elminster can be your commander. Loyalty 5

Similar cards

Color identity:
NameManaTypeText
Mascot Exhibition 7Sorcery — Lesson Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.
Ivory Tower 1Artifact At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Invoke Prejudice UUUUEnchantment Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless that player pays {X}, where X is its mana value.
Muxus, Goblin Grandee 4RRLegendary Creature — Goblin Noble When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control. 4/4
Voyager Drake 3UCreature — Drake Multikicker {U} (You may pay an additional {U} any number of times as you cast this spell.) Flying When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked. 3/3
Index USorcery Look at the top five cards of your library, then put them back in any order.
Champion of Dusk 3BBCreature — Vampire Knight When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control. 4/4
Glimpse the Sun God XWInstant Tap X target creatures. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
The Witch's Vanity 1BEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target creature an opponent controls with mana value 2 or less. II — Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") III — Create a Wicked Role token attached to target creature you control.
Jarsyl, Dark Age Scion 1RGLegendary Creature — Human Wizard Starting intensity 1 At the beginning of combat on your turn, you may cast a spell with mana value equal to Jarsyl, Dark Age Scion's intensity from your graveyard without paying its mana cost. If you do, Jarsyl intensifies by 1. 3/3
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