Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Eloren Wilds

· Plane — Shandalar

Whenever a player taps a permanent for mana, that player adds one mana of any type that permanent produced. Whenever chaos ensues, target player can't cast spells until a player planeswalks.

Similar cards

Color identity:
NameManaTypeText
Heap Gate Land — Gate {T}: Add {C}. {1}, {T}: Add one mana of any color. {1}, {T}, Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Eidolon of Rhetoric 2WEnchantment Creature — Spirit Each player can't cast more than one spell each turn. 1/4
Mogg Maniac 1RCreature — Goblin Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent or planeswalker. 1/1
Encroaching Mycosynth 3UArtifact Nonland permanents you control are artifacts in addition to their other types. The same is true for permanent spells you control and nonland permanent cards you own that aren't on the battlefield.
Ichneumon Druid 1GGCreature — Human Druid Whenever an opponent casts an instant spell other than the first instant spell that player casts each turn, Ichneumon Druid deals 4 damage to that player. 1/1
Insight 2UEnchantment Whenever an opponent casts a green spell, you draw a card.
Gadwick, the Wizened XUUULegendary Creature — Human Wizard When Gadwick, the Wizened enters the battlefield, draw X cards. Whenever you cast a blue spell, tap target nonland permanent an opponent controls. 3/3
Reality Twist UUUEnchantment Cumulative upkeep {1}{U}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type.
Ever-Watching Threshold 2UEnchantment Whenever an opponent attacks, if they attacked you and/or a planeswalker you control, draw a card.
Tyrant's Choice 1BSorcery Will of the council — Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life.
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