Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Elven Chorus

3G · Enchantment

You may look at the top card of your library any time. You may cast creature spells from the top of your library. Creatures you control have "{T}: Add one mana of any color."

Similar cards

Color identity:
NameManaTypeText
Glint-Nest Crane 1UCreature — Bird Flying When Glint-Nest Crane enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. 1/3
Search the City 4UEnchantment When Search the City enters the battlefield, exile the top five cards of your library. Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one.
Underworld Connections 1BBEnchantment — Aura Enchant land Enchanted land has "{T}, Pay 1 life: Draw a card."
Circle of Dreams Druid GGGCreature — Elf Druid {T}: Add {G} for each creature you control. 2/1
Sanctum of the Sun Legendary Land (Transforms from Azor's Gateway.) {T}: Add X mana of any one color, where X is your life total.
Molting Snakeskin BEnchantment — Aura Enchant creature Enchanted creature gets +2/+0 and has "{2}{B}: Regenerate this creature."
Savage Silhouette 2GEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature."
Skeletal Grimace 1BEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has "{B}: Regenerate this creature."
Trollhide 2GEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Augur of Bolas 1UCreature — Merfolk Wizard When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order. 1/3
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