Card Codex

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17 May 2024: Card library updated.

Elvish Archdruid

1GG · Creature — Elf Druid

Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control. 2/2

Similar cards

Color identity:
NameManaTypeText
Immerwolf 1RGCreature — Wolf Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Each other creature you control that's a Wolf or a Werewolf gets +1/+1. Non-Human Werewolves you control can't transform. 2/2
Blessed Orator 3WCreature — Human Cleric Other creatures you control get +0/+1. 1/4
Glory of Warfare 2RWEnchantment As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get +0/+2.
Benalish Marshal WWWCreature — Human Knight Other creatures you control get +1/+1. 3/3
Battle Frenzy 2RInstant Green creatures you control get +1/+1 until end of turn. Nongreen creatures you control get +1/+0 until end of turn.
Battershield Warrior 2WCreature — Human Warrior Boast — {1}{W}: Creatures you control get +1/+1 until end of turn. (Activate only if this creature attacked this turn and only once each turn.) 2/2
Builder's Blessing 3WEnchantment Untapped creatures you control get +0/+2.
Castle 3WEnchantment Untapped creatures you control get +0/+2.
Rising of the Day 2REnchantment Creatures you control have haste. Legendary creatures you control get +1/+0.
Scion of Oona 2UCreature — Faerie Soldier Flash Flying Other Faerie creatures you control get +1/+1. Other Faeries you control have shroud. (They can't be the targets of spells or abilities.) 1/1
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