M:tG card similarity search
G · Creature — Elf Berserker
Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Rock Basilisk | 4RG | Creature — Basilisk | Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. 4/5 |
Thicket Basilisk | 3GG | Creature — Basilisk | Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. 2/4 |
Sustainer of the Realm | 2WW | Creature — Angel | Flying Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn. 2/3 |
Dream Fighter | 2U | Creature — Human Soldier | Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.) 1/1 |
High-Rise Sawjack | 2G | Creature — Elf Citizen | Reach Whenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +2/+0 until end of turn. 2/3 |
Ezuri's Archers | G | Creature — Elf Archer | Reach (This creature can block creatures with flying.) Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn. 1/2 |
Deathgazer | 3B | Creature — Lizard | Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. 2/2 |
Dread Specter | 3B | Creature — Specter | Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. 2/2 |
Abomination | 3BB | Creature — Horror | Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat. 2/6 |
Gorgon Recluse | 3BB | Creature — Gorgon | Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Madness {B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 2/4 |