M:tG card similarity search
1GG · Creature — Elf
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Bladestitched Skaab | UB | Creature — Zombie Soldier | Other Zombies you control get +1/+0. 2/3 |
Offender at Large | 4R | Creature — Giant Rogue | Disguise {4}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Offender at Large enters the battlefield or is turned face up, up to one target creature gets +2/+0 until end of turn. 5/4 |
Shield Mate | W | Creature — Human Soldier | Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn. 1/1 |
Myr Galvanizer | 3 | Artifact Creature — Myr | Other Myr creatures you control get +1/+1. {1}, {T}: Untap each other Myr you control. 2/2 |
Etali's Favor | 2R | Enchantment — Aura | Enchant creature you control When Etali's Favor enters the battlefield, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) Enchanted creature gets +1/+1 and has trample. |
Tenth District Guard | 1W | Creature — Human Soldier | When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn. 2/2 |
Begin Anew | GGWW | Sorcery | Destroy all creatures. Creature cards in your hand perpetually get +1/+1. |
Scepter of Celebration | 2G | Artifact — Equipment | Equipped creature gets +2/+0 and has trample. Whenever equipped creature deals combat damage to a player, create that many 1/1 green and white Citizen creature tokens. Equip {3} |
Hexgold Hoverwings | 3W | Artifact — Equipment | For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature has flying. Creatures you control that are equipped get +1/+0. Equip {2}{W} |
Warded Battlements | 2W | Creature — Wall | Defender (This creature can't attack.) Attacking creatures you control get +1/+0. 0/3 |