Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Elvish Mystic

G · Creature — Elf Druid

{T}: Add {G}. 1/1

Similar cards

Color identity:
NameManaTypeText
Culling the Weak BInstant As an additional cost to cast this spell, sacrifice a creature. Add {B}{B}{B}{B}.
Infernal Plunge RSorcery As an additional cost to cast this spell, sacrifice a creature. Add {R}{R}{R}.
Fieldmist Borderpost 1WUArtifact You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost. Fieldmist Borderpost enters the battlefield tapped. {T}: Add {W} or {U}.
Firewild Borderpost 1RGArtifact You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost. Firewild Borderpost enters the battlefield tapped. {T}: Add {R} or {G}.
Mistvein Borderpost 1UBArtifact You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost. Mistvein Borderpost enters the battlefield tapped. {T}: Add {U} or {B}.
Veinfire Borderpost 1BRArtifact You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost. Veinfire Borderpost enters the battlefield tapped. {T}: Add {B} or {R}.
Wildfield Borderpost 1GWArtifact You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost. Wildfield Borderpost enters the battlefield tapped. {T}: Add {G} or {W}.
Susan Foreman 1GLegendary Creature — Time Lord If you would planeswalk, instead look at the top two cards of your planar deck, put one on the bottom of your planar deck and the other on top, then planeswalk. {T}: Add {G}. Doctor's companion (You can have two commanders if the other is the Doctor.) 1/1
Hunt the Hunter GSorcery Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls.
Squad Commander 3WCreature — Kor Warrior When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn. 3/3
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