M:tG card similarity search
3G · Creature — Elf Scout
{2}{G}: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) 1/2
Name | Mana | Type | Text |
---|---|---|---|
Tower of the Magistrate | Land | {T}: Add {C}. {1}, {T}: Target creature gains protection from artifacts until end of turn. | |
The Avenger | Hero | {3}, {T}: Target creature you control gains deathtouch until end of turn. | |
Roofstalker Wight | 1B | Creature — Zombie | {1}{U}: Roofstalker Wight gains flying until end of turn. 2/1 |
Entropic Cloud | 1B | Instant — Adventure | Creatures you control gain deathtouch until end of turn. (Then exile this card. You may cast the creature later from exile.) |
Eladamri, Lord of Leaves | GG | Legendary Creature — Elf Warrior | Other Elf creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.) Other Elves have shroud. (They can't be the targets of spells or abilities.) 2/2 |
Emerald Oryx | 3G | Creature — Antelope | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/3 |
Touch of the Horned God | Sorcery | Whenever a Minotaur attacks this turn, it gains deathtouch until end of turn. | |
Part Water | XXU | Sorcery | X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.) |
Vault Skyward | U | Instant | Target creature gains flying until end of turn. Untap it. |
Lose Calm | 3R | Sorcery | Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) |