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17 May 2024: Card library updated.

Elvish Pathcutter

3G · Creature — Elf Scout

{2}{G}: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) 1/2

Similar cards

Color identity:
NameManaTypeText
A-Elderleaf Mentor 2GCreature — Elf Warrior When Elderleaf Mentor enters the battlefield, create a 1/1 green Elf Warrior creature token. 2/2
Pitiless Pontiff WBCreature — Vampire Cleric {1}, Sacrifice another creature: Pitiless Pontiff gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 2/2
Psychotic Fury 1RInstant Target multicolored creature gains double strike until end of turn. Draw a card.
Arbor Armament GInstant Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
Alchemist's Gift BInstant Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Thermal Navigator 3Artifact Creature — Construct Sacrifice an artifact: Thermal Navigator gains flying until end of turn. 2/2
Toxic Scorpion 1GCreature — Scorpion Deathtouch When Toxic Scorpion enters the battlefield, another target creature you control gains deathtouch until end of turn. 1/1
Ondu Rising 1WSorcery Whenever a creature attacks this turn, it gains lifelink until end of turn. Awaken 4—{4}{W} (If you cast this spell for {4}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Might Makes Right 5REnchantment At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Call for Aid 4RSorcery Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.
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