M:tG card similarity search
3G · Tribal Sorcery — Elf
Create a 1/1 green Elf Warrior creature token for each Elf you control.
Name | Mana | Type | Text |
---|---|---|---|
Hampering Snare | 1U | Instant | Creatures your opponents control get -2/-0 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) |
Suffocating Fumes | 2B | Instant | Creatures your opponents control get -1/-1 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) |
Lulu, Loyal Hollyphant | 3W | Legendary Creature — Elephant Angel | Flying At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them. Choose a Background (You can have a Background as a second commander.) 3/2 |
Kormus Bell | 4 | Artifact | All Swamps are 1/1 black creatures that are still lands. |
Coveted Falcon | 1UU | Artifact Creature — Bird | Flying Whenever Coveted Falcon attacks, gain control of target permanent you own but don't control. Disguise {1}{U} When Coveted Falcon is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way. 1/4 |
Council's Judgment | 1WW | Sorcery | Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes. |
Orchard Warden | 4GG | Creature — Treefolk Shaman | Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness. 4/6 |
Deadfall | 2G | Enchantment | Creatures with forestwalk can be blocked as though they didn't have forestwalk. |
Bramblefort Fink | 1G | Creature — Ouphe | {8}: Bramblefort Fink has base power and toughness 10/10 until end of turn. Activate only if you control an Oko planeswalker. 2/2 |
Moonlit Scavengers | 5U | Creature — Merfolk Rogue | When Moonlit Scavengers enters the battlefield, if you control an artifact or enchantment, return target creature an opponent controls to its owner's hand. 4/5 |