M:tG card similarity search
G · Creature — Elf Scout
{G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Roc Charger | 2W | Creature — Bird | Flying Whenever Roc Charger attacks, target attacking creature without flying gains flying until end of turn. 1/3 |
| Volatile Rig | 4 | Artifact Creature — Construct | Trample Volatile Rig attacks each combat if able. Whenever Volatile Rig is dealt damage, flip a coin. If you lose the flip, sacrifice Volatile Rig. When Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player. 4/4 |
| Belligerent of the Ball | 2R | Creature — Ogre Warrior | Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) 3/3 |
| Animate Wall | W | Enchantment — Aura | Enchant Wall Enchanted Wall can attack as though it didn't have defender. |
| Captain N'ghathrod | 3UB | Legendary Creature — Horror Pirate | Horrors you control have menace. Whenever a Horror you control deals combat damage to a player, that player mills that many cards. At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control. 3/6 |
| Heirs of Stromkirk | 2RR | Creature — Vampire | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it. 2/2 |
| Kangee's Lieutenant | 2W | Creature — Bird Soldier | Flying Whenever Kangee's Lieutenant attacks, attacking creatures with flying get +1/+1 until end of turn. Encore {5}{W} ({5}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 1/1 |
| Bloodmad Vampire | 2R | Creature — Vampire Berserker | Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 4/1 |
| Benevolent Hydra | XGG | Creature — Hydra | Benevolent Hydra enters the battlefield with X +1/+1 counters on it. If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead. {T}, Remove a +1/+1 counter from Benevolent Hydra: Put a +1/+1 counter on another target creature you control. 1/1 |
| Gonti, Canny Acquisitor | 2BGU | Legendary Creature — Aetherborn Rogue | Spells you cast but don't own cost {1} less to cast. Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. 5/5 |