M:tG card similarity search
G · Creature — Elf Scout
{G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn. 1/1
Name | Mana | Type | Text |
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Covert Cutpurse | 2B | Creature — Human Rogue | When Covert Cutpurse enters the battlefield, destroy target creature you don't control that was dealt damage this turn. Disturb {4}{B} (You may cast this card from your graveyard transformed for its disturb cost.) 2/1 |
Hedron-Field Purists | 2W | Creature — Human Cleric | Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 1/4 If a source would deal damage to you or a creature you control, prevent 1 of that damage. LEVEL 5+ 2/5 If a source would deal damage to you or a creature you control, prevent 2 of that damage. 0/3 |
Contested War Zone | Land | Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone. {T}: Add {C}. {1}, {T}: Attacking creatures get +1/+0 until end of turn. | |
Shield of the Realm | 2 | Artifact — Equipment | If a source would deal damage to equipped creature, prevent 2 of that damage. Equip {1} |
Wall of Hope | W | Creature — Wall | Defender (This creature can't attack.) Whenever Wall of Hope is dealt damage, you gain that much life. 0/3 |
Sphere of Reason | 3W | Enchantment | If a blue source would deal damage to you, prevent 2 of that damage. |
Ali from Cairo | 2RR | Creature — Human | Damage that would reduce your life total to less than 1 reduces it to 1 instead. 0/1 |
Spiteful Shadows | 1B | Enchantment — Aura | Enchant creature Whenever enchanted creature is dealt damage, it deals that much damage to its controller. |
Filthy Cur | 1B | Creature — Dog | Whenever Filthy Cur is dealt damage, you lose that much life. 2/2 |
Assault Formation | 1G | Enchantment | Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn't have defender. {2}{G}: Creatures you control get +0/+1 until end of turn. |