Card Codex

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17 May 2024: Card library updated.

Elvish Spirit Guide

2G · Creature — Elf Spirit

Exile Elvish Spirit Guide from your hand: Add {G}. 2/2

Similar cards

Color identity:
NameManaTypeText
Reduce to Memory 1WWSorcery — Lesson Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.
Wall of Nets 1WWCreature — Wall Defender (This creature can't attack.) At end of combat, exile all creatures blocked by Wall of Nets. When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control. 0/7
Hoarding Broodlord 5BBBCreature — Dragon Convoke Flying When Hoarding Broodlord enters the battlefield, search your library for a card, exile it face down, then shuffle. For as long as that card remains exiled, you may play it. Spells you cast from exile have convoke. 7/6
Living Wish 1GSorcery You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish.
Emissary of the Sleepless 4WCreature — Spirit Flying When Emissary of the Sleepless enters the battlefield, if a creature died this turn, create a 1/1 white Spirit creature token with flying. 2/4
Apothecary Geist 3WCreature — Spirit Flying When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life. 2/3
Gilt-Leaf Palace Land As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped. {T}: Add {B} or {G}.
Warden of Geometries 4Creature — Eldrazi Drone Vigilance {T}: Add {C}. ({C} represents colorless mana.) 2/3
The End 2BBInstant This spell costs {2} less to cast if your life total is 5 or less. Exile target creature or planeswalker. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Honor the Fallen 1WInstant Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way.
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