Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Embalmer's Tools

2 · Artifact

Activated abilities of creature cards in your graveyard cost {1} less to activate. Tap an untapped Zombie you control: Target player mills a card.

Similar cards

Color identity:
NameManaTypeText
Ray of Command 3UInstant Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
Two-Headed Hunter 4RCreature — Giant Menace (This creature can't be blocked except by two or more creatures.) 5/4
Wayward Giant 4RCreature — Giant Menace 4/5
Connive 2U/BU/BSorcery Gain control of target creature with power 2 or less.
Pelargir Survivor 1UCreature — Human Peasant {T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell. {5}{U}, {T}: Target player mills three cards. (They put the top three cards of their library into their graveyard.) 1/3
Horde of Notions WUBRGLegendary Creature — Elemental Vigilance, trample, haste {W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost. 5/5
Village Survivors 4GCreature — Human Vigilance Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance. 4/5
Forsaken City Land Forsaken City doesn't untap during your untap step. At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City. {T}: Add one mana of any color.
Pre-War Formalwear 2WArtifact — Equipment When Pre-War Formalwear enters the battlefield, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it. Equipped creature gets +2/+2 and has vigilance. Equip {3}
Faunsbane Troll 2BGCreature — Troll When Faunsbane Troll enters the battlefield, create a Monster Role token attached to it. (Enchanted creature gets +1/+1 and has trample.) {1}, Sacrifice an Aura attached to Faunsbane Troll: Faunsbane Troll fights target creature you don't control. If that creature would die this turn, exile it instead. Activate only as a sorcery. 4/4
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