Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Embargo

3U · Enchantment

Nonland permanents don't untap during their controllers' untap steps. At the beginning of your upkeep, you lose 2 life.

Similar cards

Color identity:
NameManaTypeText
Lorthos, the Tidemaker 5UUULegendary Creature — Octopus Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps. 8/8
Lead Golem 5Artifact Creature — Golem Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step. 3/5
Apes of Rath 2GGCreature — Ape Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step. 5/4
Deep Spawn 5UUUCreature — Homarid Trample At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards. {U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.) 6/6
Leaden Fists 2UEnchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.
Stoic Angel 1GWUCreature — Angel Flying, vigilance Players can't untap more than one creature during their untap steps. 3/4
Deep-Slumber Titan 2RRCreature — Giant Warrior Deep-Slumber Titan enters the battlefield tapped. Deep-Slumber Titan doesn't untap during your untap step. Whenever Deep-Slumber Titan is dealt damage, untap it. 7/7
White Plume Adventurer 2WCreature — Orc Cleric When White Plume Adventurer enters the battlefield, you take the initiative. At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead. 3/3
Misstep 1USorcery Creatures target player controls don't untap during that player's next untap step.
Immovable Rod WArtifact You may choose not to untap Immovable Rod during your untap step. Whenever Immovable Rod becomes untapped, venture into the dungeon. {3}{W}, {T}: For as long as Immovable Rod remains tapped, another target permanent loses all abilities and can't attack or block.
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