Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ember Swallower

2RR · Creature — Elemental

{5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Ember Swallower becomes monstrous, each player sacrifices three lands. 4/5

Similar cards

Color identity:
NameManaTypeText
Court of Vantress 2UUEnchantment When Court of Vantress enters the battlefield, you become the monarch. At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have Court of Vantress become a copy of it, except it has this ability.
Giant Shark 5UCreature — Shark Giant Shark can't attack unless defending player controls an Island. Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn. When you control no Islands, sacrifice Giant Shark. 4/4
Tectonic Instability 2REnchantment Whenever a land enters the battlefield, tap all lands its controller controls.
Crackling Doom RWBInstant Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
Archdemon of Paliano 2BBCreature — Demon Draft Archdemon of Paliano face up. As long as Archdemon of Paliano is face up during the draft, you can't look at booster packs and must draft cards at random. After you draft three cards this way, turn Archdemon of Paliano face down. (You may look at cards as you draft them.) Flying 5/4
Heaven's Gate WInstant One or more target creatures become white until end of turn.
Liliana's Triumph 1BInstant Each opponent sacrifices a creature. If you control a Liliana planeswalker, each opponent also discards a card.
Bloodfire Colossus 6RRCreature — Giant {R}, Sacrifice Bloodfire Colossus: It deals 6 damage to each creature and each player. 6/6
Armed and Armored 1WInstant Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.
Genju of the Fields WEnchantment — Aura Enchant Plains {2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land. When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.
Page 106