Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ember Weaver

2G · Creature — Spider

Reach (This creature can block creatures with flying.) As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike. 2/3

Similar cards

Color identity:
NameManaTypeText
Resourceful Defense 2WEnchantment Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control. {4}{W}: Move any number of counters from target permanent you control to another target permanent you control.
Take Possession 5UUEnchantment — Aura Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant permanent You control enchanted permanent.
Yavimaya Ancients 3GGCreature — Treefolk {G}: Yavimaya Ancients gets +1/-2 until end of turn. 2/7
Breathstealer 2BCreature — Nightstalker {B}: Breathstealer gets +1/-1 until end of turn. 2/2
Flowstone Hellion 4RCreature — Hellion Beast Haste {0}: Flowstone Hellion gets +1/-1 until end of turn. 3/3
Mul Daya Channelers 1GGCreature — Elf Druid Shaman Play with the top card of your library revealed. As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3. As long as the top card of your library is a land card, Mul Daya Channelers has "{T}: Add two mana of any one color." 2/2
The Doctor's Childhood Barn Plane — Gallifrey Creatures enter the battlefield tapped. Whenever chaos ensues, for each opponent, choose up to one target nonland permanent that opponent controls. Untap those permanents. They phase out. They can't phase in for as long as The Doctor's Childhood Barn remains face up. When a player planeswalks, those permanents phase in.
Urza's Science Fair Project 6Artifact Creature — Construct {2}: Roll a six-sided die. Urza's Science Fair Project gets the indicated result. 1 — It gets -2/-2 until end of turn. 2 — Prevent all combat damage it would deal this turn. 3 — It gains vigilance until end of turn. 4 — It gains first strike until end of turn. 5 — It gains flying until end of turn. 6 — It gets +2/+2 until end of turn. 4/4
Stalking Bloodsucker 4BBCreature — Vampire Flying {1}{B}, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn. 4/4
Frostburn Weird U/RU/RCreature — Weird {U/R}: Frostburn Weird gets +1/-1 until end of turn. 1/4
Page 193