Card Codex

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17 May 2024: Card library updated.

Ember-Eye Wolf

1R · Creature — Wolf

Haste {1}{R}: Ember-Eye Wolf gets +2/+0 until end of turn. 1/2

Similar cards

Color identity:
NameManaTypeText
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Vildin-Pack Outcast 4RCreature — Werewolf Horror Trample {R}: Vildin-Pack Outcast gets +1/-1 until end of turn. {5}{R}{R}: Transform Vildin-Pack Outcast. 4/4
Hackrobat 1BRCreature — Human Rogue Spectacle {B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) {B}: Hackrobat gains deathtouch until end of turn. {R}: Hackrobat gets +2/-2 until end of turn. 2/3
Slayers' Stronghold Land {T}: Add {C}. {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
Monstrous Rage RInstant Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Valor in Akros 3WEnchantment Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
Reckless Stormseeker 2RCreature — Human Werewolf At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/3
Valiant Farewell 1WInstant Target creature you control gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, you get a boon with "When you cast your next creature spell, it perpetually gets +2/+0." Draw a card.
Tempest Djinn UUUCreature — Djinn Flying Tempest Djinn gets +1/+0 for each basic Island you control. 0/4
Nim Grotesque 6BCreature — Zombie Nim Grotesque gets +1/+0 for each artifact you control. 3/6
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