M:tG card similarity search
4RR · Legendary Artifact — Equipment
Flash This spell costs {1} less to cast for each attacking creature you control. When Embercleave enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1 and has double strike and trample. Equip {3}
Name | Mana | Type | Text |
---|---|---|---|
Soulflayer | 4BB | Creature — Demon | Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance. 4/4 |
Resistance Reunited | 1W | Instant | Target creature gets +2/+2 until end of turn. Equipped creatures you control gain indestructible until end of turn. |
Shadow Lance | W | Enchantment — Aura | Enchant creature Enchanted creature has first strike. {1}{B}: Enchanted creature gets +2/+2 until end of turn. |
Resolute Strike | W | Instant | Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it. |
The Tarrasque | 6GGG | Legendary Creature — Dinosaur | The Tarrasque has haste and ward {10} as long as it was cast. Whenever The Tarrasque attacks, it fights target creature defending player controls. 10/10 |
Giant Inheritance | 4G | Enchantment — Aura | Enchant creature Enchanted creature gets +5/+5 and has "Whenever this creature attacks, create a Monster Role token attached to up to one target attacking creature." (Enchanted creature gets +1/+1 and has trample.) When Giant Inheritance is put into a graveyard from the battlefield, return it to its owner's hand. |
Essence of the Wild | 3GGG | Creature — Avatar | Creatures you control enter the battlefield as a copy of Essence of the Wild. 6/6 |
Moonshaker Cavalry | 5WWW | Creature — Spirit Knight | Flying When Moonshaker Cavalry enters the battlefield, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control. 6/6 |
Infectious Curse | Enchantment — Aura Curse | Enchant player Spells you cast that target enchanted player cost {1} less to cast. At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life. | |
Break of Day | 1W | Instant | Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) |