M:tG card similarity search
2RR · Creature — Djinn
Flying At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If the player does, they gain control of Emberwilde Djinn. 5/4
Name | Mana | Type | Text |
---|---|---|---|
Conversion | 2WW | Enchantment | At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}. All Mountains are Plains. |
Glaciers | 2WU | Enchantment | At the beginning of your upkeep, sacrifice Glaciers unless you pay {W}{U}. All Mountains are Plains. |
Sleeper Agent | B | Creature — Phyrexian Minion | When Sleeper Agent enters the battlefield, target opponent gains control of it. At the beginning of your upkeep, Sleeper Agent deals 2 damage to you. 3/3 |
Hunters' Feast | 3G | Sorcery | Any number of target players each gain 6 life. |
School of Piranha | 1U | Creature — Fish | At the beginning of your upkeep, sacrifice School of Piranha unless you pay {1}{U}. 3/3 |
Underworld Coinsmith | WB | Enchantment Creature — Human Cleric | Constellation — Whenever Underworld Coinsmith or another enchantment enters the battlefield under your control, you gain 1 life. {W}{B}, Pay 1 life: Each opponent loses 1 life. 2/2 |
Renewed Faith | 2W | Instant | You gain 6 life. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle Renewed Faith, you may gain 2 life. |
Mudslide | 2R | Enchantment | Creatures without flying don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying they control and pay {2} for each creature chosen this way. If the player does, untap those creatures. |
Greener Pastures | 2G | Enchantment | At the beginning of each player's upkeep, if that player controls more lands than each other player, the player creates a 1/1 green Saproling creature token. |
Angel of Destiny | 3WW | Creature — Angel Cleric | Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game. 2/6 |