Card Codex

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17 May 2024: Card library updated.

Emblem of the Warmind

1R · Enchantment — Aura

Enchant creature you control Creatures you control have haste.

Similar cards

Color identity:
NameManaTypeText
Bloodsworn Steward 2RRCreature — Vampire Knight Flying Commander creatures you control get +2/+2 and have haste. 4/4
Intimidation 2BBBEnchantment Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Heart Sliver 1RCreature — Sliver All Sliver creatures have haste. 1/1
Reflex Sliver 3GCreature — Sliver All Sliver creatures have haste. 2/2
Goblin Chieftain 1RRCreature — Goblin Haste (This creature can attack and {T} as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste. 2/2
Reckless Bushwhacker 2RCreature — Goblin Warrior Ally Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Haste When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn. 2/1
Cunning Coyote 1RCreature — Coyote Haste When Cunning Coyote enters the battlefield, another target creature you control gets +1/+1 and gains haste until end of turn. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 2/2
Manor Skeleton 1BCreature — Skeleton Haste {1}{B}: Regenerate Manor Skeleton. 1/1
Hellraiser Goblin 2RCreature — Goblin Berserker Creatures you control have haste and attack each combat if able. 2/2
Wrap in Vigor 1GInstant Regenerate each creature you control.
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