Card Codex

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17 May 2024: Card library updated.

Emblem of the Warmind

1R · Enchantment — Aura

Enchant creature you control Creatures you control have haste.

Similar cards

Color identity:
NameManaTypeText
High Ground WEnchantment Each creature you control can block an additional creature each combat.
Guard Change 1GInstant — Adventure Create a Monster Role token attached to target creature you control. (Enchanted creature gets +1/+1 and has trample.)
Call for Aid 4RSorcery Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.
Paragon of Gathering Mists 3UCreature — Human Wizard Other blue creatures you control get +1/+1. {U}, {T}: Another target blue creature you control gains flying until end of turn. 2/2
Price of Beauty BSorcery — Adventure Create a Wicked Role token attached to target creature you control. (Then exile this card. You may cast the creature later from exile.)
Tempered Steel 1WWEnchantment Artifact creatures you control get +2/+2.
Betroth the Beast WSorcery — Adventure Create a Royal Role token attached to target creature you control. (Enchanted creature gets +1/+1 and has ward {1}.)
Wolf Strike 2GInstant Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.
Clear Shot 2GInstant Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Atarka Pummeler 4RCreature — Ogre Warrior Formidable — {3}{R}{R}: Creatures you control gain menace until end of turn. Activate only if creatures you control have total power 8 or greater. (They can't be blocked except by two or more creatures.) 4/5
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