M:tG card similarity search
3R · Creature — Elemental
Trample Land creatures you control have trample. Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land. 4/3
Name | Mana | Type | Text |
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Inkwell Leviathan | 7UU | Artifact Creature — Leviathan | Trample Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Shroud (This creature can't be the target of spells or abilities.) 7/11 |
Dirtcowl Wurm | 4G | Creature — Wurm | Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm. 3/4 |
Thorn Mammoth | 5GG | Creature — Elephant | Trample Whenever Thorn Mammoth or another creature enters the battlefield under your control, Thorn Mammoth fights up to one target creature you don't control. 6/6 |
Weight of Spires | R | Instant | Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls. |
Imperiosaur | 2GG | Creature — Dinosaur | Spend only mana produced by basic lands to cast this spell. 5/5 |
Honored Hydra | 5G | Creature — Snake Hydra | Trample Embalm {3}{G} ({3}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Snake Hydra with no mana cost. Embalm only as a sorcery.) 6/6 |
Pardic Wanderer | 6 | Artifact Creature — Golem | Trample 5/5 |
Gaea's Balance | 3G | Sorcery | As an additional cost to cast this spell, sacrifice five lands. Search your library for a land card of each basic land type, put those cards onto the battlefield, then shuffle. |
Graceful Antelope | 2WW | Creature — Antelope | Plainswalk (This creature can't be blocked as long as defending player controls a Plains.) Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield. 1/4 |
Waxing Moon | 1G | Instant | Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn. |