Card Codex

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17 May 2024: Card library updated.

Embodiment of Insight

4G · Creature — Elemental

Vigilance Land creatures you control have vigilance. Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land. 4/4

Similar cards

Color identity:
NameManaTypeText
Lurking Skirge 1BEnchantment When a creature is put into an opponent's graveyard from the battlefield, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Phyrexian Imp creature with flying.
Samut, Voice of Dissent 3RGLegendary Creature — Human Warrior Flash Double strike, vigilance, haste Other creatures you control have haste. {W}, {T}: Untap another target creature. 3/4
Seshiro's Living Legacy Enchantment Creature — Snake Warrior Vigilance, haste 5/5
Euroakus 4GGLegendary Creature — Treefolk Wizard When Euroakus enters the battlefield, create a number of 1/1 blue Human Wizard creature tokens equal to the number of differently named lands you control. {4}{G}{U}: Draw a card for each Wizard you control. They each get +1/+1 until end of turn for each card in your hand. 6/6
Imodane's Recruiter 2RCreature — Human Knight When Imodane's Recruiter enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn. 2/2
Unwilling Recruit XRRRSorcery Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.
Firmament Sage 3UCreature — Human Wizard If it's neither day nor night, it becomes day as Firmament Sage enters the battlefield. Whenever day becomes night or night becomes day, draw a card. 2/3
Demolish 3RSorcery Destroy target artifact or land.
Sunder from Within 2RRSorcery — Arcane Destroy target artifact or land.
Khalni Gem 4Artifact When Khalni Gem enters the battlefield, return two lands you control to their owner's hand. {T}: Add two mana of any one color.
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