M:tG card similarity search
4G · Creature — Elemental
Vigilance Land creatures you control have vigilance. Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Lava Flow | 3RR | Sorcery | Destroy target creature or land. |
Wrecking Ball | 2BR | Instant | Destroy target creature or land. |
Destroy the Evidence | 4B | Sorcery | Destroy target land. Its controller reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard. |
Tan Jolom, the Worldwalker | 1GWU | Legendary Creature — Spirit | At the beginning of combat on your turn, choose up to one target artifact or land you control that isn't a creature or token. Until end of turn, it becomes a 3/3 Spirit creature with vigilance and double team in addition to its other types. 3/3 |
Fabled Passage | Land | {T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. | |
Mana Geyser | 3RR | Sorcery | Add {R} for each tapped land your opponents control. |
Thoughts of Ruin | 2RR | Sorcery | Each player sacrifices a land for each card in your hand. |
Implode | 4R | Sorcery | Destroy target land. Draw a card. |
Mysteries of the Deep | 4U | Instant | Draw two cards. Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead. |
Seismic Monstrosaur | 4RR | Creature — Dinosaur | Trample {2}{R}, Sacrifice a land: Draw a card. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) 6/5 |