Card Codex

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17 May 2024: Card library updated.

Embraal Bruiser

1B · Creature — Human Warrior

Embraal Bruiser enters the battlefield tapped. Embraal Bruiser has menace as long as you control an artifact. 3/1

Similar cards

Color identity:
NameManaTypeText
Avacynian Priest 1WCreature — Human Cleric {1}, {T}: Tap target non-Human creature. 1/2
Sigardian Priest 1WCreature — Human Cleric {1}, {T}: Tap target non-Human creature. 1/2
Canopy Vista Land — Forest Plains ({T}: Add {G} or {W}.) Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
Cinder Glade Land — Mountain Forest ({T}: Add {R} or {G}.) Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
Prairie Stream Land — Plains Island ({T}: Add {W} or {U}.) Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
Smoldering Marsh Land — Swamp Mountain ({T}: Add {B} or {R}.) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
Sunken Hollow Land — Island Swamp ({T}: Add {U} or {B}.) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
Abraded Bluffs Land — Desert Abraded Bluffs enters the battlefield tapped. When Abraded Bluffs enters the battlefield, it deals 1 damage to target opponent. {T}: Add {R} or {W}.
Bristling Backwoods Land — Desert Bristling Backwoods enters the battlefield tapped. When Bristling Backwoods enters the battlefield, it deals 1 damage to target opponent. {T}: Add {R} or {G}.
Creosote Heath Land — Desert Creosote Heath enters the battlefield tapped. When Creosote Heath enters the battlefield, it deals 1 damage to target opponent. {T}: Add {G} or {W}.
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