Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Emerald Charm

G · Instant

Choose one — • Untap target permanent. • Destroy target non-Aura enchantment. • Target creature loses flying until end of turn.

Similar cards

Color identity:
NameManaTypeText
Willow Satyr 2GGCreature — Satyr You may choose not to untap Willow Satyr during your untap step. {T}: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped. 1/1
Role Reversal UURSorcery Exchange control of two target permanents that share a permanent type.
Witch's Clinic Land {T}: Add {C}. {2}, {T}: Target commander gains lifelink until end of turn.
Phyrexian Bloodstock 4BCreature — Phyrexian Zombie When Phyrexian Bloodstock leaves the battlefield, destroy target white creature. It can't be regenerated. 3/3
Cave People 1RRCreature — Human Whenever Cave People attacks, it gets +1/-2 until end of turn. {1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.) 1/4
Simic Ragworm 3GCreature — Worm {U}: Untap Simic Ragworm. 3/3
Zyym, Mesmeric Lord 1UBBLegendary Creature — Vampire Wizard Flying, deathtouch When Zyym, Mesmeric Lord enters the battlefield, target opponent chooses an order for the cards in their hand, then reveals them one by one until you say stop. That player then discards the most recently revealed card. 3/4
Quickening Licid 1WCreature — Licid {1}{W}, {T}: Quickening Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. Enchanted creature has first strike. 1/1
Dawning Purist 2WCreature — Human Cleric Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls. Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 2/2
Urborg Legendary Land {T}: Add {B}. {T}: Target creature loses first strike or swampwalk until end of turn.
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