M:tG card similarity search
G · Instant
Choose one — • Untap target permanent. • Destroy target non-Aura enchantment. • Target creature loses flying until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Artful Maneuver | 1W | Instant | Target creature gets +2/+2 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Prey's Vengeance | G | Instant | Target creature gets +2/+2 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Tenacity | 3W | Instant | Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures. |
Steal Enchantment | UU | Enchantment — Aura | Enchant enchantment You control enchanted enchantment. |
Wild Magic Surge | RR | Instant | Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order. |
Unchecked Growth | 2G | Instant — Arcane | Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn. |
Smash to Smithereens | 1R | Instant | Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller. |
Protect | 2W | Instant | Target creature gets +2/+4 until end of turn. Fuse (You may cast one or both halves of this card from your hand.) |
Regent's Authority | W | Instant | Target creature gets +2/+2 until end of turn. If it's an enchantment creature or legendary creature, instead put a +1/+1 counter on it and it gets +1/+1 until end of turn. |
Grand Warlord Radha | 2RG | Legendary Creature — Elf Warrior | Haste Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end. 3/4 |