M:tG card similarity search
· Land
{T}: Add {C}. {1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.
Name | Mana | Type | Text |
---|---|---|---|
Generator Servant | 1R | Creature — Elemental | {T}, Sacrifice Generator Servant: Add {C}{C}. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and {T} as soon as it comes under your control.) 2/1 |
Haldan, Avid Arcanist | 2U | Legendary Creature — Human Wizard | Partner with Pako, Arcane Retriever (When this creature enters the battlefield, target player may put Pako into their hand from their library, then shuffle.) You may play lands and cast noncreature spells from among cards you exiled that have fetch counters on them, and you may spend mana as though it were mana of any color to cast those spells. 1/4 |
High Noon | 1W | Enchantment | Each player can't cast more than one spell each turn. {4}{R}, Sacrifice High Noon: It deals 5 damage to any target. |
King Narfi's Betrayal | 1UB | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard. II, III — Until end of turn, you may cast spells from among cards exiled with King Narfi's Betrayal, and you may spend mana as though it were mana of any color to cast those spells. |
Serra Avenger | WW | Creature — Angel | You can't cast this spell during your first, second, or third turns of the game. Flying, vigilance 3/3 |
City of Traitors | Land | When you play another land, sacrifice City of Traitors. {T}: Add {C}{C}. | |
Throne of the High City | Land | {T}: Add {C}. {4}, {T}, Sacrifice Throne of the High City: You become the monarch. | |
Damping Sphere | 2 | Artifact | If a land is tapped for two or more mana, it produces {C} instead of any other type and amount. Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn. |
Disorienting Glower | Sorcery | Players can't cast spells until the Hydra's next turn. | |
Piracy | UU | Sorcery | Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells. |