Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Emergence Zone

· Land

{T}: Add {C}. {1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.

Similar cards

Color identity:
NameManaTypeText
Mind Extraction 2BSorcery As an additional cost to cast this spell, sacrifice a creature. Target player reveals their hand and discards all cards of each of the sacrificed creature's colors.
Annihilating Glare BSorcery As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature. Destroy target creature or planeswalker.
Spoils of the Hunt 2GInstant Target creature you control gets +1/+0 until end of turn for each mana from a Treasure that was spent to cast this spell. Then that creature deals damage equal to its power to target creature an opponent controls.
Lightning-Core Excavator 1Artifact Creature — Golem {5}, {T}, Sacrifice Lightning-Core Excavator: It deals 3 damage to any target. 0/3
Veil of Summer GInstant Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Tower Worker 3Artifact Creature — Assembly-Worker Reach {T}: Add {C}. If you control creatures named Mine Worker and Power Plant Worker, add {C}{C}{C} instead. 1/3
Geyser Drake 2UCreature — Drake Flying As long as it's not your turn, spells you cast cost {1} less to cast. 2/3
Blisterspit Gremlin RCreature — Gremlin {1}, {T}: Blisterspit Gremlin deals 1 damage to each opponent. Whenever you cast a noncreature spell, untap Blisterspit Gremlin. 1/1
Raging Battle Mouse 1RCreature — Mouse The second spell you cast each turn costs {1} less to cast. Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn. 2/1
Angel of Eternal Dawn 2WCreature — Angel Flying When Angel of Eternal Dawn enters the battlefield, it becomes day. It can't become night. Your opponents can't cast spells with mana value greater than the number of turns they have begun. 2/4
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