Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Emergent Growth

3G · Sorcery

Target creature gets +5/+5 until end of turn and must be blocked this turn if able.

Similar cards

Color identity:
NameManaTypeText
Hajar, Loyal Bodyguard RGLegendary Creature — Human Soldier Sacrifice Hajar, Loyal Bodyguard: Legendary creatures you control get +1/+0 and gain indestructible until end of turn. 3/3
Autumn Willow 4GGLegendary Creature — Avatar Shroud (This creature can't be the target of spells or abilities.) {G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud. 4/4
Lurking Arynx 4GCreature — Cat Beast Formidable — {2}{G}: Target creature blocks Lurking Arynx this turn if able. Activate only if creatures you control have total power 8 or greater. 3/5
Moonshaker Cavalry 5WWWCreature — Spirit Knight Flying When Moonshaker Cavalry enters the battlefield, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control. 6/6
Unflinching Courage 1GWEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Inspiring Veteran RWCreature — Human Knight Other Knights you control get +1/+1. 2/2
Wandering Goblins 2RCreature — Goblin Warrior Domain — {3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control. 0/3
Flamespeaker Adept 2RCreature — Human Shaman Whenever you scry, Flamespeaker Adept gets +2/+0 and gains first strike until end of turn. 2/3
Huatli, Dinosaur Knight 4RWLegendary Planeswalker — Huatli [+2]: Put two +1/+1 counters on up to one target Dinosaur you control. [−3]: Target Dinosaur you control deals damage equal to its power to target creature you don't control. [−7]: Dinosaurs you control get +4/+4 until end of turn. Loyalty 4
Necrotic Wound BInstant Undergrowth — Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead.
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