Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Emergent Growth

3G · Sorcery

Target creature gets +5/+5 until end of turn and must be blocked this turn if able.

Similar cards

Color identity:
NameManaTypeText
Broodwarden 3GGCreature — Eldrazi Drone Eldrazi Spawn creatures you control get +2/+1. 4/4
Kjeldoran Pride 1WEnchantment — Aura Enchant creature Enchanted creature gets +1/+2. {2}{U}: Attach Kjeldoran Pride to target creature other than enchanted creature.
Phantasmal Mount 1UCreature — Illusion Horse Flying {T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount. 1/1
A-Mr. Orfeo, the Boulder 1BRGLegendary Creature — Rhino Warrior Whenever you attack, double target creature's power until end of turn. 3/4
Mr. Orfeo, the Boulder 1BRGLegendary Creature — Rhino Warrior Whenever you attack, double target creature's power until end of turn. 2/4
Svyelunite Priest 1UCreature — Merfolk Cleric {U}{U}, {T}: Target creature gains shroud until end of turn. Activate only during your upkeep. (It can't be the target of spells or abilities.) 1/1
Gaea's Revenge 5GGCreature — Elemental This spell can't be countered. Haste Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources. 8/5
Ambergris, Agent of Law 2RWLegendary Creature — Dwarf Cleric Haste Whenever Ambergris, Agent of Law attacks, you may discard your hand and draw two cards. If you do, other creatures you control get +X/+X until end of turn, where X is the number of cards you've discarded this turn. 4/3
Spiderwig Boggart 2BCreature — Goblin Shaman When Spiderwig Boggart enters the battlefield, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) 2/2
Lord of the Unreal UUCreature — Human Wizard Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.) 2/2
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