Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Emergent Haunting

1U · Enchantment

At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types. {2}{U}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Similar cards

Color identity:
NameManaTypeText
Pestilence 2BBEnchantment At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. {B}: Pestilence deals 1 damage to each creature and each player.
Pyrohemia 2RREnchantment At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia. {R}: Pyrohemia deals 1 damage to each creature and each player.
Horizon Seed 4WCreature — Spirit Whenever you cast a Spirit or Arcane spell, regenerate target creature. 2/1
Tezzeret, Cruel Machinist 4UULegendary Planeswalker — Tezzeret [+1]: Draw a card. [0]: Until your next turn, target artifact you control becomes a 5/5 creature in addition to its other types. [−7]: Put any number of cards from your hand onto the battlefield face down. They're 5/5 artifact creatures. Loyalty 4
Demon of Catastrophes 2BBCreature — Demon As an additional cost to cast this spell, sacrifice a creature. Flying, trample 6/6
Dermotaxi 2Artifact — Vehicle Imprint — As Dermotaxi enters the battlefield, exile a creature card from a graveyard. Tap two untapped creatures you control: Until end of turn, Dermotaxi becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types. 0/0
Passageway Seer 3BCreature — Tiefling Warlock Lifelink When Passageway Seer enters the battlefield, you take the initiative. At the beginning of your end step, if you have the initiative, put a +1/+1 counter on Passageway Seer. 2/2
Compy Swarm 1BGCreature — Dinosaur At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm. 2/2
Sire of the Storm 4UUCreature — Spirit Flying Whenever you cast a Spirit or Arcane spell, you may draw a card. 3/3
Call to the Grave 4BEnchantment At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature. At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.
Page 39