Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Emergent Sequence

1G · Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.

Similar cards

Color identity:
NameManaTypeText
Mine Layer 3RCreature — Dwarf {1}{R}, {T}: Put a mine counter on target land. Whenever a land with a mine counter on it becomes tapped, destroy it. When Mine Layer leaves the battlefield, remove all mine counters from all lands. 1/1
Grasslands Land Grasslands enters the battlefield tapped. {T}, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Sylvan Awakening 2GSorcery Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
Mountain Valley Land Mountain Valley enters the battlefield tapped. {T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Dream Thrush 1UCreature — Bird Flying {T}: Target land becomes the basic land type of your choice until end of turn. 1/1
Mana Severance 1USorcery Search your library for any number of land cards, exile them, then shuffle.
Silt Crawler 2GCreature — Beast When Silt Crawler enters the battlefield, tap all lands you control. 3/3
Scouting Trek 1GSorcery Search your library for any number of basic land cards, reveal those cards, then shuffle and put them on top.
Flood Plain Land Flood Plain enters the battlefield tapped. {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Bad River Land Bad River enters the battlefield tapped. {T}, Sacrifice Bad River: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
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