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17 May 2024: Card library updated.

Emeria's Call

4WWW · Sorcery

Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.

Similar cards

Color identity:
NameManaTypeText
Angel of Invention 3WWCreature — Angel Flying, vigilance, lifelink Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Other creatures you control get +1/+1. 2/1
Daring Piracy 2REnchantment At the beginning of combat on your turn, create a 1/1 red Pirate creature token with menace and haste. Exile it at the beginning of the next end step.
Sharding Sphinx 4UUArtifact Creature — Sphinx Flying Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying. 4/4
Genesis Chamber 2Artifact Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token.
Wort, the Raidmother 4R/GR/GLegendary Creature — Goblin Shaman When Wort, the Raidmother enters the battlefield, create two 1/1 red and green Goblin Warrior creature tokens. Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.) 3/3
Thorn Lieutenant 1GCreature — Elf Warrior Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token. {5}{G}: Thorn Lieutenant gets +4/+4 until end of turn. 2/3
Goblin Rally 3RRSorcery Create four 1/1 red Goblin creature tokens.
Rushblade Commander BRCreature — Azra Warrior Warriors your team controls have haste. 2/2
Wind Sail 1USorcery One or two target creatures gain flying until end of turn.
Obscura Initiate 2UCreature — Bird Citizen Flying {1}{W/B}: Obscura Initiate gains lifelink until end of turn. 2/2
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