Card Codex

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17 May 2024: Card library updated.

Emeria's Call

4WWW · Sorcery

Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.

Similar cards

Color identity:
NameManaTypeText
Museum Nightwatch 3WCreature — Centaur Soldier When Museum Nightwatch dies, create a 2/2 white and blue Detective creature token. Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 3/2
Throne of Empires 4Artifact {1}, {T}: Create a 1/1 white Soldier creature token. Create five of those tokens instead if you control artifacts named Crown of Empires and Scepter of Empires.
Conclave Cavalier GGWWCreature — Centaur Knight Vigilance When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance. 4/4
Bovine Intervention 1WInstant Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token.
Field of Souls 2WWEnchantment Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.
Aysen Highway 3WWWEnchantment White creatures have plainswalk. (They can't be blocked as long as defending player controls a Plains.)
King Darien XLVIII 1GWLegendary Creature — Human Soldier Other creatures you control get +1/+1. {3}{G}{W}: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token. Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn. 2/3
Bridled Bighorn 3WCreature — Sheep Mount Vigilance Whenever Bridled Bighorn attacks while saddled, create a 1/1 white Sheep creature token. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 3/4
Clarion Cathars 3WCreature — Human Knight When Clarion Cathars enters the battlefield, create a 1/1 white Human creature token. 3/3
The Girl in the Fireplace 2WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human Noble creature token with vanishing 3 and "Prevent all damage that would be dealt to this creature." II — Create a 2/2 white Horse creature token with "Doctors you control have horsemanship." (They can't be blocked except by creatures with horsemanship.) III — Whenever a creature you control deals combat damage to a player this turn, time travel.
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